WoW: Dragonflight: “Class fantasy was at the fore”

from Philip Sattler
In an interview with WoWHead’s Rufer writer Preheat, Blizzard Senior Game Designer Graham Berger talked about the design of the new Rufer class in WoW: Dragonflight and how the class’ fantasy of a dragon was paramount.

Not only has WoW Game Director Ion Hazzikostas been rushing from one interview to the next these past few days, other Blizzard developers have also been answering questions from the community. Like Senior Game Designer Graham Berger, who played a key role in the design of the new Dractyr summoners for WoW: Dragonflight.

In an interview with WoWHead’s Rufer writer Preheat talked about the intentions of the developers that they are pursuing with the new class. Why hybrids should deal as much damage as pure DpS classes and that the design of the individual abilities always had a dragon’s strengths in mind.

Rufer’s new cargo attacks and their extremely high mobility were also a topic of conversation. The developers also had specific strengths in mind that Rufer should have. In order for him not to become too powerful, however, a few precisely defined weaknesses were also needed.

We have summarized the most important facts from the interview for you.

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