The company’s own developers also criticize the introduction of NFT

Last week, Ubisoft introduced a new sales platform for in-game items called Quartz and received a lot of criticism from players and a real shitstorm – now developers have also given negative comments in internal messages at Ubisoft. But before we get to that, let’s summarize the topic of NFT and what Ubisoft is now doing in this context. We reported on December 10 and before that on the details of Ubisoft’s new business concept. NFT items are available through Quartz. NFT means “non-fungible token” – this is a type of digital watermark that makes a file unique and is in itself intended to identify originality as well as ownership rights.

The NFT products at Ubisoft, on the other hand, are products that are not only available once, but in limited quantities and each individually numbered. First, there are only skins, ie optical objects. For example, Ubisoft could offer a weapon skin, of which there are 2000 pieces – each skin as an NFT with its own number. You can imagine this as something like a special edition of a game or a music album, of which there are 2000 pieces worldwide, which are identical in each case, but are numbered from 1 to 2000 with, for example, an imprint – with NFT ‘ is this added that one also saves the owner as info. The difference to normal in-game skins that can be bought as DLC is that as a player you not only buy the unlock associated with the account for use in the game, but that this one NFT skin with a certain number really belongs to the player – this can increase the value of The item for some players who do not have problems with revenue generation.

Ubisoft’s NFT products receive negative votes

The criticism of the players is directed at the fact that these NFT objects top the microtransactions in games again in a negative sense. Basically, Ubisoft would sell normal goods and charge more money for them with the addition “NFT” – especially because Quartz works with cryptocurrencies. Thus, Ubisoft is also indirectly accused of helping to nurture the controversial cryptocurrency market. In addition, Ubisoft prohibits many things that could be done with the NFT goods, and the security of transactions and future development is also in the stars. In our December 10 news above, you can see that Ubisoft probably knew in advance that criticism was coming – the Quartz video was marked as “Unlisted” on YouTube from the start.

Even developers are not enthusiastic

Meanwhile, developers from Ubisoft have also expressed their criticism, as reported by Kotaku. It’s about the same concerns as the players, at least not in unambiguous terms. For example, the developers at the studio responsible for the Assassin’s Creed series do not know what to do with Ubisoft’s NFT schedule. This became clear via internal messages at Ubisoft that were apparently leaked to Kotaku. The developers therefore do not know what advantage the NFT topics will bring at all, and above all there is doubt as to whether it is all worth the negative public effects. This certainly also means that the developers rate the loss of revenue from players who are deterred by this thing and therefore do not buy a game or reduce their playing time as higher than the revenue gain from players who find NFT items so good that they play a game purchase or spend more time in the game and thus also carry out a microtransaction here and there.

An employee also writes that although he usually looks for the positive in messages, he tends to get annoyed by these plans. Kotaku also exemplifies another thing that annoys gamers a lot – there is an NFT helmet in Ghost Recon: Breakpoint, which you can only get after 600 hours of gameplay. Players now fear, especially if there are other such conditions for items, a stream of bots in the game that will be sent into the game by users to obtain such items and then resell them. To be fair, however, it must be said that this example could also lead to such bot farmers without NFT, and that the idea of ​​requiring 600 hours of playing time has nothing to do with the pure principle of NFT, but could also be held with normal objects .

But with NFT and the associated unique signature and limited number of pieces, such an item becomes more valuable, which can actually result in more players or bots not playing at all, just wanting to farm. In the worst case, the games in question can, to a certain extent, lead to a new form of cryptocurrency, where no items are mined, but items to collect cryptocurrency by selling them.

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